FAQ
Q: How do I install this mod?
A: Same way you'd install Newer. You will need a homebrewed Wii or vWii with Riivolution installed. From their just follow the README.txt located in the downloaded zip with all the files. The latest dolphin version also has Riivolution support given you have a legit copy of NSMBWii .
Q: Is this legal?
A: Yes because this is a modification or creation of levels, maps, models, etc. without actually distributing the original full NSMBWii game. All Mario character belong to Nintendo. All Newer Modifications belong to the Newer Team. All modifications done in this mod/hack belong to Staff.
Q: Can you give me a iso or wbfs of this mod?
A: No as that's what put the ill in legal. Doing that is wrong as it's another way of me distributing Nintendo's full original game with modifications. You will have to use the Riivolution method if you want to play this game. Also dolphin literally has riivolution support, so why in the f would you need an iso or wbfs?
Q: How does this version differ from USLWii?
A: Besides the level count being dropped from 40 to 15, this variation is a huge improvement and polish of everything that originally went wrong. USLWii received lots of feedback both positive and negative that laid groundwork for a possible upgrade that didn't warrant just an update. This upgrade does feature highly improved variations of USLWii levels while also featuring new levels and areas all together with unique level design. SLWii TE better embraces the Subspace theme that USLWii failed to do.
Q: Are their Luigi physics?
A: Sadly no. The levels weren't designed for Luigi physics.
(I suggest checking on Super Luigi Land Wii since that's the first NSMBWii mod to feature Weegee physics)
Q: Why does Luigi (P1) have Mario's animations?
A: It's intentional.
Q: What regions is the mod compatible with?
A: All regions are supported.
Q: Since this is a Luigi game, is it going to be significantly more difficult than regular Mario?
A: The game difficulty is slightly more difficult than USLWii but still very balanced. Each level is flooded with coins so you can rack up them lives. Although the difficulty goes up with each level.
Q: How is playability multiplayer wise?
A: Multiplayer is rather swell. We took active measures to make levels that suck in multiplayer (like that Bone-Coaster level) only accessible in singleplayer. Multiplayer does run best on Dolphin and 2 players at most is recommended but 4 players chaos is always welcome too.
Q: My game crashed! Who should I tell?
A: Tell Iggy3434 on YouTube or discord and send the crash report if the game provides you one (it should). Given you have the latest version of the mod, your crash report version should be V1.0.2. Also we have a known issues section below FAQ which address bugs (not crashes)
Q: Can I use something from your mod in my mod?
A: We forbid the re-use of levels and maps created in this mod. As for models, we'd prefer that you ask permission from StupidMarioBros1Fan for the models of Waluigi, Bowser, and Giga Bowser since he is the one who spent much time making those models for this mod. As for the the Smash Door model, and Final Destination model (by Microtransaolor) we'd prefer they not be re-used due to their uniqueness to this mod and SSB. As for the coding, ask RedStoneMatt if there's some specific code you'd like to use (custom sfx code, font color code, etc.) Although we forbid the re-use of The Smash Flower code in other mods for its uniqueness to this mod and SSB.
As for anything else not mentioned you are free to use it as long as you GIVE CREDIT.
Q: Any plans for future mods?
A: For Iggy3434, he's retired with the release of this mod. Everyone else, modding is on the horizon...
KNOWN ISSUES:
These following are issues we are aware of but never found a fix for but considered low priority issues that don't break this games flow. Except maybe the one in red.
- This mod pushes the boundaries with memory with the inclusion of the Smash Flower, on rare chance a coin may despawn or never spawn when playing a level, this is very minor and hardly noticeable but it exists
- In 1-1 the last flying blue paratroopa sometimes doesn't spawn. We believe this is tied to the memory issue mentioned but just for this one instance.
- On console 1-Ghost (The Manor) will lag if more than 2 players are playing (we did our best to lessen this effect my limiting sprites, however on dolphin this isn't an issue for 4 players as there's no lag)
- In multiplayer in 1-Ghost the clown cars can sorta clip into eachother and cause funky results. Not gamebreaking but its exists
- In multiplayer if any player gets a game over at the final boss fight followed by the final boss being defeated, the ending cutscene to rescue Daisy will freeze the players in place instead of letting them walk. We are not sure why this happens and we think this is a bug in regular Newer SMBWii as well. This mod is filled with lives so a player getting a game over shouldn't be a problem if you're playing in multiplayer. Luckily this isn't a crash and more of a soft-lock but the player can go to the home button menu and restart the game without having to force the Wii off like actual crashes
- The Game Over font is off (but it's funny so we left it)
- The post credits flipbook animation sometimes plays the wrong animation for the European Version (we don't know why as US and JPN are just fine)
Q: How do I install this mod?
A: Same way you'd install Newer. You will need a homebrewed Wii or vWii with Riivolution installed. From their just follow the README.txt located in the downloaded zip with all the files. The latest dolphin version also has Riivolution support given you have a legit copy of NSMBWii .
Q: Is this legal?
A: Yes because this is a modification or creation of levels, maps, models, etc. without actually distributing the original full NSMBWii game. All Mario character belong to Nintendo. All Newer Modifications belong to the Newer Team. All modifications done in this mod/hack belong to Staff.
Q: Can you give me a iso or wbfs of this mod?
A: No as that's what put the ill in legal. Doing that is wrong as it's another way of me distributing Nintendo's full original game with modifications. You will have to use the Riivolution method if you want to play this game. Also dolphin literally has riivolution support, so why in the f would you need an iso or wbfs?
Q: How does this version differ from USLWii?
A: Besides the level count being dropped from 40 to 15, this variation is a huge improvement and polish of everything that originally went wrong. USLWii received lots of feedback both positive and negative that laid groundwork for a possible upgrade that didn't warrant just an update. This upgrade does feature highly improved variations of USLWii levels while also featuring new levels and areas all together with unique level design. SLWii TE better embraces the Subspace theme that USLWii failed to do.
Q: Are their Luigi physics?
A: Sadly no. The levels weren't designed for Luigi physics.
(I suggest checking on Super Luigi Land Wii since that's the first NSMBWii mod to feature Weegee physics)
Q: Why does Luigi (P1) have Mario's animations?
A: It's intentional.
Q: What regions is the mod compatible with?
A: All regions are supported.
Q: Since this is a Luigi game, is it going to be significantly more difficult than regular Mario?
A: The game difficulty is slightly more difficult than USLWii but still very balanced. Each level is flooded with coins so you can rack up them lives. Although the difficulty goes up with each level.
Q: How is playability multiplayer wise?
A: Multiplayer is rather swell. We took active measures to make levels that suck in multiplayer (like that Bone-Coaster level) only accessible in singleplayer. Multiplayer does run best on Dolphin and 2 players at most is recommended but 4 players chaos is always welcome too.
Q: My game crashed! Who should I tell?
A: Tell Iggy3434 on YouTube or discord and send the crash report if the game provides you one (it should). Given you have the latest version of the mod, your crash report version should be V1.0.2. Also we have a known issues section below FAQ which address bugs (not crashes)
Q: Can I use something from your mod in my mod?
A: We forbid the re-use of levels and maps created in this mod. As for models, we'd prefer that you ask permission from StupidMarioBros1Fan for the models of Waluigi, Bowser, and Giga Bowser since he is the one who spent much time making those models for this mod. As for the the Smash Door model, and Final Destination model (by Microtransaolor) we'd prefer they not be re-used due to their uniqueness to this mod and SSB. As for the coding, ask RedStoneMatt if there's some specific code you'd like to use (custom sfx code, font color code, etc.) Although we forbid the re-use of The Smash Flower code in other mods for its uniqueness to this mod and SSB.
As for anything else not mentioned you are free to use it as long as you GIVE CREDIT.
Q: Any plans for future mods?
A: For Iggy3434, he's retired with the release of this mod. Everyone else, modding is on the horizon...
KNOWN ISSUES:
These following are issues we are aware of but never found a fix for but considered low priority issues that don't break this games flow. Except maybe the one in red.
- This mod pushes the boundaries with memory with the inclusion of the Smash Flower, on rare chance a coin may despawn or never spawn when playing a level, this is very minor and hardly noticeable but it exists
- In 1-1 the last flying blue paratroopa sometimes doesn't spawn. We believe this is tied to the memory issue mentioned but just for this one instance.
- On console 1-Ghost (The Manor) will lag if more than 2 players are playing (we did our best to lessen this effect my limiting sprites, however on dolphin this isn't an issue for 4 players as there's no lag)
- In multiplayer in 1-Ghost the clown cars can sorta clip into eachother and cause funky results. Not gamebreaking but its exists
- In multiplayer if any player gets a game over at the final boss fight followed by the final boss being defeated, the ending cutscene to rescue Daisy will freeze the players in place instead of letting them walk. We are not sure why this happens and we think this is a bug in regular Newer SMBWii as well. This mod is filled with lives so a player getting a game over shouldn't be a problem if you're playing in multiplayer. Luckily this isn't a crash and more of a soft-lock but the player can go to the home button menu and restart the game without having to force the Wii off like actual crashes
- The Game Over font is off (but it's funny so we left it)
- The post credits flipbook animation sometimes plays the wrong animation for the European Version (we don't know why as US and JPN are just fine)